Perspective projection matrix
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- 1gl_FragCoord 的含义 - 知乎专栏
gl_FragCoord.w 是裁剪空间clip.w 的倒数即1/clip.w , 由上面的透视投影矩阵的推导过程可以看出,为了凑透视除法, clip.w 值就是眼坐标系z 值的负数,也 ...
- 2What does (gl_FragCoord.z / gl_FragCoord.w) represent?
gl_FragCoord.z is generated by the following process, assuming the usual transforms: Camera-space...
- 3How to access depth buffer values? - Or: gl_FragCoord.z vs ...
gl_FragCoord.z is the window-space depth value of the current fragment. It has nothing to do with...
- 4LearnOpenGL - Depth Testing
The x and y components of gl_FragCoord represent the fragment's screen-space coordinates (with (0...
- 5What does (gl_FragCoord.z / gl_FragCoord.w) represent?
z / gl_FragCoord.w is not the camera-space (or world-space) distance to the camera. Nor is it the...